llvmpipe is OpenGL 4.5 conformant.

(I just sent the below email to mesa3d developer list).

Just to let everyone know, a month ago I submitted the 20.2 llvmpipe
driver for OpenGL 4.5 conformance under the SPI/X.org umbrella, and it
is now official[1].

Thanks to everyone who helped me drive this forward, and to all the
contributors both to llvmpipe and the general Mesa stack that enabled

Big shout out to Roland Scheidegger for helping review the mountain of
patches I produced in this effort.

My next plans involved submitting lavapipe for Vulkan 1.0, it's at 99%
or so CTS, but there are line drawing, sampler accuracy and some snorm
blending failure I have to work out.
I also ran the OpenCL 3.0 conformance suite against clover/llvmpipe
yesterday and have some vague hopes of driving that to some sort of

(for GL 4.6 only texture anisotropy is really missing, I've got
patches for SPIR-V support, in case someone was feeling adventurous).


[1] https://www.khronos.org/conformance/adopters/conformant-products/opengl#submission_272


Popular posts from this blog

Linux graphics, why sharing code with Windows isn't always a win.

DirectX on Linux - what it is/isn't

lavapipe: a *software* swrast vulkan layer FAQ