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Showing posts from August, 2017

radv on SI and CIK GPU - update

I recently acquired an r7 360 (BONAIRE) and spent some time getting radv stable and passing the same set of conformance tests that VI and Polaris pass.

The main missing thing was 10-bit integer format clamping for a bug in the SI/CIK fragment shader output hardware, where it truncates instead of clamps. The other missing piece was code for handling f16->f32 conversions according to the vulkan spec that I'd previously fixed for VI.

I also looked at a trace from amdgpu-pro and noticed it was using a ds_swizzle for the derivative calculations which avoided accessing LDS memory. I wrote support to use this path for radv/radeonsi since LLVM supported the intrinsic for a while now.

With these fixed CIK is pretty much in the same place as VI/Polaris.

I then plugged in my SI (Tahiti), and got lots of GPU hangs and crashes. I fixed a number of SI specific bugs (tiling and MSAA handling, stencil tiling). However even with those fixed I was getting random hangs, and a bunch of people on a…